4.2 - Making textures for your objects
Important to know : 1 texture belongs to 1 material
The first step is : we make in advance the names of our materials :
As an example, you make a cube but you select nothing yet. Now right-click and select Material , and then you type a name for your material : eg.: material2 and click ok.
In the toolbarmenu you select : Window > Outliner.
In this Outliner-window you will see the material "material2" is in the outliner box. Later you can link this material with a texture.
The second step (if needed) : we make a material with colourcode or transparancy
We choose again a cube primitive and we select nothing. Rigth-clcik in the screen and choose Material. Now type a name for you new material and click ok. Now we see a window where we see "Diffuse", where you will see also a white square : click upon that square and choose a colour.
A bit lower on this window you will also see "Opacity". Here you can move the sliding bar between 0 and 1.
The third step : link a texture to a material
Go the the toolbar-menu : Window > Outliner : and you see the Outliner window-box.
Then to to the toolbar-menu again and choose : File > Import Image > and now search on the maps of your computer and choose a texture.
The texture you have chosen will be in the Outliner-window.
Now your must left-click upon this texture, in order to select it, and then right-click and choose : "pick up image"
Now you must left-click upon the material , in order to select it (the material upon you want to make the link), and then right-click and choose ''drop picked object" , and then you get a little window and here you choose '"diffuse".
The fourth step : check if the link has been done correctly
Now in order to check if the material has been linked with the texture, left-click upon the material to select it , then right-click and choose "edit material" : You will see now in this window a large circle at the left with the texture (if the linking has succeeded) and a bit lower on this window , where you have textures/diffuse , you will also see the filename of the texture .
In the model-examples that we will make, you will see how we can add those materials/textures to the object.
|