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2025 -june Gimp ( version 3.0.4 ) | |||||||
Gimp is an open source (=freeware) texturing program and can be downloaded from the website Gimp.org . GIMP stands for: GNU Image Manipulation Program. In the AWTimes newsletters, i already made in 2016 tutorials about Gimp version 2.8.4 . The latest version is 3.0.4 and has been released in may 2025. When downloading Gimp, the program will be by default in the language of your computer. There are also manuals and tutorials available in various languages: docs.gimp.org and gimp.org/tutorials. In the Gimp menu, you can change the Gimp program into another language by going in the menu to: Edit - Preferences - Interface - Language : System Language , and you modify this into : English (en_GB) (as an example).
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2025 -may Solve problem of loading your CAV | |||||||
It may occur that even when you have created successfully your CAV (=customizable avatar), that the CAV doesn't load in another world. You go in the menu to : avatar - Custom Avatar and then switch to : Custom World Avatar , and nothing happens : you will see the grayish half-naked woman avatar. The solution is then : go to the icons menu and click upon the T-shirt icon. Then click upon the button "Load Preset" , then you see a window with the world folder, which is empty and you copy and paste your previously created CAV into that world folder. And then you click upon the button "Apply". As from now, your CAV will load in this world, also if you use the menu of the avatars . |
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2025 -may Creating a CAV | |||||||
Besides using the default avatars from the avatar menu, you can also create your own CAV (=customizable avatar or custom world avatar). Go to the Icons-menu (at the bottom of the AW-window and click upon the T-shirt icon. Now you will have 2 windows : at the right you will have a window where you enter all the options ,and at the left side, you have a window with the result. When having finished with entering all the options for your avatar, then you go to the top of the options window and you click upon the button "Save Preset". Then you give a name to the avatar (with extension .awcav) and store it on your computer under the folder DeltaWorlds>Presets>WorldCAV. Finally click upon the button "Apply" to bring the avatar into the world. You need to be in a world where CAV's are enabled. Then close the 2 windows, by clicking on the cross in the upper right corner of the CAV-options window You can create several CAV-avatars and also store them in the presets folder with other filenames. Then use the buttons "Load Preset" and "Apply" to bring the CAV-avatar of your choice in the 3d scene.
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2025 -may Getting bots started | |||||||
Deltaworlds runs AW version 6.2 now, but most of the popular bot programs have been developed more than a decade ago, when a older SDK (server development kit ) was used. First thing that you will have to do is making the bot compatible with version 6.2. | ![]() |
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Go to the download page : deltaworlds.com/downloads/ and download the 6.2 SDK on your computer, and this is a small file : aw.dll. Then copy the existing bot programs that you have and put the copies in a folder specifically for Deltaworlds version 6.2 . Then go to that folder and replace all the existing aw.ddl files by the one that you have downloaded. |
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Second thing that you need is the universe name : auth.deltaworlds.com and port number 6671. And finally you need to have the world name, citizen number and Privilege password. Go in the menu : Options - Citizen and enter a Privilege Password. Now you have everything to get the bots started.
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2025 -may Learn-to-build area in the world Mirror | |||||||
The learn-to-build area has been built by Kalamanski (#159) between november 2024 and january 2025. The tutorial area can be found in the world Mirror on position 27S 10W (facing south) next to ShadowG's dance club "Deja Vu". Besides a large introduction in learning how to build (object properties window, hotkeys for building, building cells, object creation, object scripting, triggers, v4 objects, prim objects, object yards ...etc), you also have an overview to all the building commands.There are more than 50 building commands . |
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Each yellow sign will teleport you to a building command, and from there you can teleport back to the overview. For each building command there are descriptions explaining how the command works together with examples for each command option. When you go further south (50s 10w), you also have tutorials about the V4-objects (movers, particle emitters, zones, camera) , and a demo area ( 59s 10w) with some advanced building examples. |
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