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  Modeling
  RWX scripting (Notepad++) (3) - examples
 
8. Modify the UV mapping texture orientation
 
In this case, you have the possibility to modify the direction of the texture upon the model . You can put the texture horizontally instead of vertically, just by modifying the rwx script of the model.
 
The example that we will use here is the model : roof22c1
When adding a texture to this model , and you combine this model with other models of this set, in order to create a complete roof (roof22a1 , roof22b1, roof22d1,...), then you will notice that the texture is not parallel with the borders of the model , and this is for 1 size of the roof part. If you try another texture on the model roof22c1 , you will have the same problem. This means that there is a problem with the UV mapping of the model (and this is no problem with the texture itself).
For those who have downloaded the objectpath of the world uberpath on their computer: select the model roof22c1.zip , right-click and unzip the file. Then you will see roof22c1.rwx, and rename the file into : roof22c1bis.rwx
Select file roof22c1bix.rwx, right-click and choose : "Edit with Notepad++".
 
Now you will see the rwx script. There are 64 lines in total , but only the lines 4 and 32 will need to be edited.
 
On the lines where you have the rwx indication "UV", you will notice that on line 4 and line 32 , there haven't been used integers for the values of the UV-mapping. (I have surrounded them with orange circles ). A value of 0.857864 -> This means that there is a rotation of the texture of 15 percent on these faces of the model.
 
Now you just need to modify the 2 values into the value 1.0 , and then you save this file with roof22c1bis (we have already determined the new filename in advance).
 
Then right-click -> 7zip -> "add to archive" and upload this zipped file to your the models of your objectpath.
Here it is clear what needs to be changed
 
 
Now you can look at the result : the texture is seamless with the texture of the other roof-model.