In this case, you add this line after line with "clumpbegin" : |
collision off |
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In this example we are going to view the script of the model t_awhedge01.zip |
We will not edit the file, this means that we won't need to rename the file first. |
But we will copy the file to a folder and view it there, so that the objectpath remains intact. |
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We right-click upon the model and choose "unzip here" (or "extract here") |
The file t_awhedge01.rwx appear on the line above. |
Then right-click upon t_awhedge01.rwx and choose "edit with Notepad++" |
Now you can see the rwx script. |
As you can see the rwx-command "Collision off " is already added in the script ! |
The #! is optional , you can also type : Collision off |
This means that,when the model is in the Activeworld program, that the object will automatically be solid off, there is no need to add the action command : "create solid off". |
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The command Collision off can also be used for instance for avatar objects. |
Adding this option has the advantage that this reduces some calculation in the game engine. |
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