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Action commands |
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Matfx * Blend (Mixing textures) |
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Another item in "Bach Zhaa's tutorial area" ( 32N 104E), is the possibility of mixing 2 textures. The texture mixing examples can be found in AWSchool at 40N 128E. |
Information about blend (dual texturing) can be found on the wiki pages as well, being part of the matfx command, which is used for reflection upon an object.: |
http://wiki.activeworlds.com/index.php?title=Matfx |
Mixing 2 textures is easy .You can make new textures with the matfx command , in this example we mixed grasso , flat34, road4 , flat3 and marble3. When adding the blend command, you can still make a wider combination of textures. |
pictwll3.rwx |
create matfx type=4 tex=flat34 ,texture grasso |
create matfx type=4 tex=grasso blend=1:4 ,texture flat34 |
create matfx type=4 tex=road4 ,texture grasso |
create matfx type=4 tex=grasso blend=9:7,texture road4 |
create matfx type=4 tex=marble3 ,texture flat3 |
create matfx type=4 tex=marble3 blend=9:7,texture flat3 |
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In this Bach Zhaa's tutorial area you will find several examples of blending textures, eg. creating dirt on a texture or using the negative colors of the texture , all of this depends on the value that you choose for the blend command. (1:3 - 1:4 - 1:10 ) |
walk001h.rwx |
create texture woodpost,matfx type=4 tex=tile6 blend=1:3 |
create texture woodpost,matfx type=4 tex=tile6 blend=1:4 |
pictwlk4.rwx |
create texture sign5 mask=sign5m,matfx type=4 tex=road1 blend=1:3 |
create texture coftv10,matfx type=4 tex=p_bubble blend=1:3 |
create texture pud1,matfx type=4 tex=road1 blend=1:3 |
pictwll1.rwx |
create texture sign5 mask=sign5m,matfx type=4 tex=road1 blend=1:3 |
create texture sign1 mask=sign1m,matfx type=4 tex=rock7 blend=1:3 |
You can also blend a texture with images from url links. |
pictwll2.rwx |
create picture www.awportals.com/uploads/events/e_imgs/00348_1295776302.jpg,matfx type=4 tex=road1 blend=1:3 |
You can even add a texture upon a sign object with this command. |
sign6.rwx |
create sign bcolor=white color=b q=100,matfx type=4 tex=metal1 blend=1:3 tag=100 |
sign3.rwx |
create sign bcolor=salmon q=64 ,matfx type=4 tex=metal2 blend=1:3 tag=100 |
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The most popular use of the Matfx command is of course adding a glossy reflection to the textures. This example can be found in the AWExpo 2015 area : |
p2pyr1000b.rwx and p2cube1000.rwx and p1sph0100.rwx |
create texture bsink211, matfx coef=1,scale .8 .95 .8 |
You will find this in the world AWTeen 1933N 3709W and 1936N 3717W : |
p1rec0100g.rwx |
create scale 1 1.4 1, texture road7, matfx |
w2pan_0500g.rwx |
create texture bmg-stu08, matfx |
pict2.rwx (poster frame) |
create texture seaweed2,scale 2 .675,opacity .5,color tint grey,matfx |
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