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If you have a world on your own, you can choose to use standard object path offered by Activeworlds. But you can also choose to make your own models or choose to buy some nice models for your world or choose to use some freeware models. By using your own special models, you can make your world more exclusive and make it different from the other worlds. Some building worlds have wide range of objects, builders prefer building in a world wih a huge object choice. Here you can read how you can start with your own object path. In the AW Forum we can find a complete explanation , posted by Karten(#315184), Only a few pictures are missing in order to see how it works. http://forums.activeworlds.com/read.php?4,48 .But before starting with this, you need to have first webspace and an FTP program, so that you can upload the object path , so that all the files are online. |
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Your own webspace First you need to find on the internet for a web company which offers webspace or web hosting. (unless if you use your own computer as webserver). If you want to upload all standard object paths offered by Activeworlds, then you need to have 1Gibabyte of webspace ,but 2 or 3 Gigabyte is better.But you can also run the world with only the objects you need , then 50 MegaByte would also be sufficient. In the example on this picture at the right, the object path consists of ±1.5 gigabyte of data. You also need to know which webtraffic the web hosting company offers (e.g. 20 Gigabyte per month). Some companies offer unlimited webtraffic. And most of these web hosting companies also sell domain names, for starting up your own website, which can be used to support your 3D world. You need to know also which extra price you need to pay if you want more webspace or more webtraffic. You can find webhosting at a very low price (= less then 60 dollar per year and even cheaper). If you don't trust the company, you can always ask at other world owners which webhosting company they use for their object path and if they are satisfied of their services. |
An object path (= OP) consists of : models, textures , avatars, sequences, sounds (and groups). |
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An FTP-program When you have finally bought your webspace, you will receive from your webhosting company an email with the host name, FTP user-id and FTP password. Now you need an FTP program for this (=file transfer protocol). You can find a lot of freeware FTP programs on the web . In this example, WS_FTP is used. Once you have installed the FTP program , you enter the username and password, and when you have made connection, you can start to make up your object path. In the e-mail of your webhosting provider you can also read where you have to put the files. If it is not very clear in which directory, you can start uploading a smaller amount of files to check if it works e.g. the mars object path. |
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A Zipping program You also need a program to zip files, because some of those objects need to be zipped before sending them with your ftp program into the object path. In the article below, you will see which type of files needs to be zipped. With the zipping program you can also put a password on your object. You can also find several freeware zipping programs on the internet. |
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Setup of an Object Path for AW type worlds |
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1. Avatars |
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2. Models |
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3. Seqs |
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5. Textures 6. Groups |
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7. Media You can put media files (WMV, MP3, etc.) in a new folder : media. The only downside is that the browser won't automatically recognize them, and they have to be called like they were hosted anywhere else (i.e. activate media url=http://example.com/op/media/filename.wmv). Media files are not part of the normal OP structure, they should not be zipped. |
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Several notes on ZIPPED files!
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